The Second Death of the Phantom Cast

As triumphant as my last release of the PhantomCast felt, it was also the last nail in the coffin. I enjoyed doing the cast but my commute has changed. I am riding the bus now to and from work so I have no alone time to just sit and let my brain unload. Luckily this actually had another positive effect. I have gotten to spend more time revisiting old designs, and working on my RPG system.

I have now gained roughly 1 hour a day where I can sit and just write down ideas and let the creative juices flow. It’s actually become an uplifting part of my day. I don’t have to waste such precious time in traffic. Before I felt the PhantomCast was the best use of that time, but with the new commute comes a new level of renewed interest in designing games.

So the PhantomCast is down for the count until my situation changes again, but I hope for my designs sake it stays this way for some time. Thank you to everyone who listened, or really anyone who listens in general. 

Episode 11 – Rise of the Phantom

Like a Phoenix from the ashes I arise once more to spout out my misguided insight. This week I talk even more Tabletop RPGs. Rules-light systems, the merging of that concept and board games, and how play by post works for me. Check it out, or don’t. Either way, I’m back, baby.

Special thanks to Andy Lenox for use of some of his music for the intro and outro of the podcast. Listen to Cranial Grass (the one I used) and more at

As always all ideas and names presented here are property of Phantom Nimbus Games and Beau Severson.

Episode 10 – When Story Met Mechanics

Having had a recent position change this episode is up a bit late, and I didn’t have any new projects to discuss. So I go on a misguided insight rant about story and mechanics as it relates to both board games and tabletop RPGs.

Special thanks to Andy Lenox for use of some of his music for the intro and outro of the podcast. Listen to Cranial Grass (the one I used) and more at

As always all ideas and names presented here are property of Phantom Nimbus Games and Beau Severson.

Episode 9 – Of Dice and Action Points

In this week’s PhantomCast I discuss more clarifications on Tavern Dice. I also discuss my own fan-made mashup called One Night Ultimate Sheriff. I also do a very quick review of Monza! the children’s color-matching racing game. It is quite good. Last I forgot I also wanted to talk again about Cash and Grab, an early prototype of mine I have been finding new ideas for.

Special thanks to Andy Lenox for use of some of his music for the intro and outro of the podcast. Listen to Cranial Grass (the one I used) and more at

As always all ideas and names presented here are property of Phantom Nimbus Games and Beau Severson.

Episode 8 – Rambling and a Review

Sorry for being so late with the post for this. As I mentioned on Twitter we had no kid in the house this weekend so I got SOO much sleep. It was fantastic.

This weeks episode features much of my signature rambling, on my creative process, and a review of Tiny Epic Galaxies. My new favorite little space game. I will be posting a more in-depth review on my blog eventually. Check this out, and I look forward to talking more game design next week. I also hint at a giveaway that is indeed coming true. Check out more details here.

Special thanks to Andy Lenox for use of some of his music for the intro and outro of the podcast. Listen to Cranial Grass (the one I used) and more at

As always all ideas and names presented here are property of Phantom Nimbus Games and Beau Severson.

700+ Twitter Follower Giveaway

I’m amazed it happened. I have crested 700 followers on Twitter which somehow to me is an achievement. On top of that I am doing a culling of my games collection. I only have so much shelf space and sadly I have to let some games go. On the plus side the coinciding of these events has a benefit for all of you lovely people.

I’m giving away 3 of the games I culled to random winners. Three lucky individuals will get a choice of any of the games shown here:

Board Games for Contest

The full list is:

  • Munchkin Quest
  • Tiny Epic Defenders
  • Love Letter: Legend of the Five Rings
  • Humans!!!
  • Zombies!!! (Base and Expansions 2, 3, 3.5, 4, 5, 6, 7, 8, and 9) (Yeah, all of it. But not all the boxes, just the components.)
  • Voltage
  • Grave Robbers III: Suburban Slashers from Sunnydale Street
  • Nuts!
  • Man Bites Dog
  • Quarriors
  • Martinique
  • We Are Dead: Zombie Mall Massacre Board Game
  • Risk Battlefield Rogue
  • Tiki Mountain (Missing one Green Glass token)
  • Star Wars: Invasion Of Theed RPG Beginner Game (Missing set of d20 dice)

To enter, just do the stuff below when the contest opens on September 30th. It will run for 2 weeks so there is plenty of time for people to enter. Assuming I set this up correctly 3 people will win games. There is a 1st choice, 2nd choice, and 3rd choice of games from the stash.

a Rafflecopter giveaway

The fine print should say it all, but I’ll ship free anywhere within the continental US. (I’m already broke from buying games, so outside that I can’t really afford.) Anywhere outside of that I will probably have to charge to ship. The choices for games are based entirely off the bullet points in the list. You get a choice of one.

Once all entries are tallied, and all winners have been contacted and made their choices I will announce the winners in another post.

Episode 7 – Off The Shelf

In this episode I am already pulling a game back after shelving it only two weeks ago. Potions Class is getting a makeover, manicure, pedicure, the whole works. Check out this episode if you want to hear anything and everything Potions Class related, in addition to the new version of it, Tavern Dice.

This whole episode is decidedly dicey.
Special thanks to Andy Lenox for use of some of his music for the intro and outro of the podcast. Listen to Cranial Grass (the one I used) and more at

As always all ideas and names presented here are property of Phantom Nimbus Games and Beau Severson.
Thrift Shop Sign

Thrift Store Design Challenge

This is a quick idea I had that I’m trying to get some other fledgling, or even more veteran, designers to participate in. The rules are simple.

  1. Pick a thrift store.
  2. Take ten minutes to run through it and buy whatever you want.
  3. Bring one component/item to the table that you already own.
  4. Make a game out of your finds.

Post about it on Twitter if you would like with #ThriftStoreDesignChallenge. Try and get other designers you know to join in.

As of now this isn’t a contest, unless someone would like to offer up a prize, if you do let me know and we can work something out.

Check out the latest episode of my PhantomCast, here, to hear what I came up with that made me want to start this thing up.


Beaupinion: Why not to ask “How do I get my wife/GF into games?” and what you should really be asking.

TL:DR Version At Bottom

I will start out saying I was absolutely guilty of this at one point. It was almost my own evaluation of why, as someone who tries to be as open and accepting as possible, I would use a phrase that some find so blatantly sexist. I write this following on a chain of tweets that followed the same lineage.

This is how the general story goes, guy joins group that is a diverse gaming group of genders. Asks the group, “I wish I could get my GF/wife into gaming, what games would you recommend?”. At this point the obvious issue comes up that this person thinks there are games that appeal more to one gender than the other. I was, as I stated early, this exact guy at one point. I wondered what I should do to bring a game to my wife that would be a hit. I wanted her to have as much fun in a gaming group as I did.

The problem was, looking back at my own situation, the reason I didn’t feel like I was being a sexist with such a comment was because the question I meant to ask was not the question I asked. I also didn’t understand the question I needed to ask. The biggest problem, however, was that I was the only one that really could answer the question I should have been asking. Let me know if you’re lost, because we are just about to hit the 3rd level of dreaming.

My wife’s name is Jessie. When I started gaming I found the joy in it and wanted to bring it to her as well. I was the guy asking that same stupid question of how do I get her into the hobby. The problem though is the real question I was asking was not “How do I get my wife/GF into gaming?” but it was “How do I get Jessie into gaming?”. I could replace that name with anyones name and it’s the same question, and generally one that few other people could answer.

The problem I had, and the problem that anyone asking the same question has is that we are asking a very personal question about someone that most other people may not know. I could ask a group of gamers “How do I get Rick into gaming?” and the first response generally would be “Who the hell is Rick? How would I know what Rick likes?” That is where the inherent sexism comes in for anyone hearing this question, especially when you generalize the person you are talking about as your wife or GF. It is understood as you think that a game will appeal to an entire gender of people. This was the mistake I couldn’t see until I thought long and hard about this topic.

If you want to get your Wife/GF/BF/cousin/uncle/great grandpappy/etc. into gaming, you need to ask yourself, as someone who knows that person, what do they like, and what don’t they like that I know of. My wife and I had often played Uno, Phase 10, Farkle, and other fun little quick games so I started there and as I learned more about her gaming tastes I was able to bring in games that I thought would fit her likes, not as “my wife” but as Jessie. Eventually we even broke out into some Euro games with things like Constantonapolis, a first for both of us. Now we go together to game nights regularly during the month and even have our own D&D nights at our place.

The thing looking back that I’ve learned is there is no game that will ever appeal to a gender. That isn’t a thing that exists. I have also learned that when someone asks “How do I get my <insert something here> into gaming?” the best response is to try to lead them to the actual question they need to know, the one they need to ask themselves. The best response I have to try and lead there is “Well, what does <insert persons name here> like? No one game will fit everyone.” They may not be asking the right question, but they are asking a real question somewhere underneath it all.

The only other advice I have that I saw in that series of tweets was be prepared to give it up if the other person has no interest. In relationships, friends or more than friends, we always want to have that common hobby. Something fun you can do with your spouse, and build friends around. But you can never force that to happen and you have to be willing to find a common hobby elsewhere.

TL:DR Version:
Why the hell would anyone else be able to tell you what game your wife or girlfriend would like? They don’t know that person like you do. There are no games that appeal to a specific gender. That doesn’t exist. It’s like asking a group of strangers “What game do you think Rick would like?”. Their response should be “Who the hell is Rick? Tell me about Rick and maybe we can get somewhere.” If you want to ask this question, ask about a specific person, and be ready to offer up things they like and don’t like. Also, be ready to let it go if they aren’t into games.

What do you think on this topic? Let me know in comments below, or feel free to yell at me on Twitter. I’m @PhantomNimbus.


Beau Reviews: Tiny Epic Defenders

I have played through a number of games lately so I figured, why not write my own reviews of some. I mean I love games, I love writing, it’s a great fit. So here is the first on a newly acquired game: Tiny Epic Defenders by Gamelyn Games.

What is it?

Tiny Epic Defenders (TED) is a cooperative area defense game. Players will craft a stack of monsters that come in to try and wreck their kingdom. Certain cards within the stack will also allow the heroes their own actions to move around the board, fortify locations, use abilities, and try and fight the epic foe once he is around. Players work together to defeat the epic foe, or fall with their capital city.

What’s cool?

TED is, like many of the Gamelyn Games, a big game packed into a tiny box. Playing through this a few times felt to me as deep with decisions as a game like Pandemic while fitting into about half the table, and box, space. The game creates a ‘board’ with a unique card rondel that puts some locations next to your capital city, and others just a space further away. With the slightly limited action points you can get in a round this space mechanic becomes very important and unforgiving of incorrect moves.

The board itself is comprised of the Captial City and 6 outer regions. Each outer region card is double-sided to increase replay value. The regions have added bonuses, or in some cases detriments, that can be passive or activated with your precious few action points. Of the six regions that are setup in a sort of circle around the Capital there are two that are considered adjacent to the Captial, and the other four  regions are adjacent to one of those two. All in all it makes movement feel like a very important decision each time because you want to have the best placement when you get to spend action points again.

Running even further with this “cram twice the game in half the box” mentality the game comes with a small stack of cards and a few larger player and epic foe cards. This may only sound mildly interesting until you open that small box and just keep pulling out cards. Somehow this box ends up feeling like a clown car of goodies. There are unique characters a plenty that players can choose from, or draw randomly if you like to live dangerously. Each seemed unique and well thought out to maintain a balance to the game.

What’s not?

A review isn’t really a review without a few negatives, right? So far I don’t have too many with this one. My primary complaint is rules. My first few plays were solo and incredibly difficult even on Easy, with only one dire enemy. I knew cooperative games like this are supposed to be difficult but I had to ask a few clarifying questions on Twitter about solo play that weren’t as well defined in the rules as I had hoped. In the end the people at Gamelyn suggested using multiple characters in a solo play through. This really wasn’t apparent in the rules and felt a little like a “play however you want” answer. I may be just a bit too much of a rules stickler for that.

That being said after a game or two the whole system becomes very apparent, so I can’t be to upset about a few printed rules issues. I mean you can’t please all the people all of the time and there was still a great deal of imagery and explanation in the rules. Overall I would say this one qualm would most certainly NOT stop me from picking up a copy of this.

What about the…?

Art? Components? Box? I know you were going to ask something along those lines. Top freakin’ notch is my answer to you. You can tell the high funding amounts that Gamelyn Games have earned on Kickstarter goes back into the product. All of the location and player cards are a thick sturdy feeling material.

The artwork is just absolutely fantastic all around. Even the box feels really solid and has the inside of the lid printed a full image. It’s the small touches that went into this product that really bring the idea of Gamelyn Games to fruition for me. You really get the quality and depth of a full-size game in a pocket size box and a terrific price.

Would you buy it?

Well, I mean I already did, but yes. I would. Of course you have to be a person that likes cooperative, players versus the system, type of games. If you don’t like those, you are going to have a bad time. If, however, you like cooperative games this one offers it to you with a lot of replay value and within a reasonable gaming time frame. So if you hate coop games or fun, maybe pass, otherwise seek out a copy of this game.

It shall be yours. Oh yes, it shall be yours.