Spy Hunter Prototype (Spy Hunter 20XX)
The second entry for my game prototypes build for my Rapid Game Prototyping class at UAT online. This is a prototype for Spy Hunter which we were given some freedom with so I made it a space based game called Spy Hunter 20XX. The essential gameplay is similar with space ship cars replacing regular cars.
Controls are the arrows to move around and Space Bar to shoot.
Though very rudimentary the gameplay is decent and goes to show the “bumping” effect that the white enemies do, the shooting that the blue enemies do, and the score decreasing effect of the green “pedestrian” ships. I also used a scrolling background (which is actually just a single 8 x 8 sprite that has about 70 instances placed with random alphas, sizes, and speeds that simply re spawn in a new location at the top of the screen when they run off the bottom. In keeping with my Asteroids HUD layout (I like how they meld into the background) I placed a score counter in the lower left, and a life counter in the lower right.
Of course given that I had to end up cramming most of my time working on this into the weekend I wish I could have gotten more in there as well as more polish to the entire thing. Either way go ahead and give it a whirl. Its a good way to kill a few minutes.