Spy Hunter Prototype (Spy Hunter 20XX)

The second entry for my game prototypes build for my Rapid Game Prototyping class at UAT online. This is a prototype for Spy Hunter which we were given some freedom with so I made it a space based game called Spy Hunter 20XX. The essential gameplay is similar with space ship cars replacing regular cars.

Controls are the arrows to move around and Space Bar to shoot.

Though very rudimentary the gameplay is decent and goes to show the “bumping” effect that the white enemies do, the shooting that the blue enemies do, and the score decreasing effect of the green “pedestrian” ships. I also used a scrolling background (which is actually just a single 8 x 8 sprite that has about 70 instances placed with random alphas, sizes, and speeds that simply re spawn in a new location at the top of the screen when they run off the bottom. In keeping with my Asteroids HUD layout (I like how they meld into the background) I placed a score counter in the lower left, and a life counter in the lower right.

Of course given that I had to end up cramming most of my time working on this into the weekend I wish I could have gotten more in there as well as more polish to the entire thing. Either way go ahead and give it a whirl. Its a good way to kill a few minutes.

Download the Spy Hunter Prototype Here

Asteroids Prototype

This prototype was created for the first week of my Rapid Game Prototyping class with UAT online. I like how it turned out so I decided to upload it online. This was the second prototype I had to build and I will be uploading all the rest as I build them. The first one I just decided to skip since it was a prototype of Pong. That is one thing the world doesn’t need is another Pong clone uploaded online.

For this game the controls use the arrow keys to rotate and move your ship. You will notice a difference from the old school control but I really liked how these came out so I hope you enjoy. Space bar shoots bullets, and you can of course hold it for a more rapid fire.

As you shoot the asteroids they split into smaller ones that travel a little faster. If you can clear the level you get a victory screen, if you get hit you get the defeat screen. Very basic but a great game to build a prototype for. We were offered creative freedom but I felt bad giving asteroids a very different look. The next one I did (Spy Hunter) I also ended up with a retro look but I am going to strive for a bit of originality in my coming assignments.

All of the prototypes for this class are created with Game Maker for rapid prototyping.

Download Asteroids Here