Charity Gaming Wrap-Up

Just a quick update that the Extra-Life 24 hour game challenge was a huge success. The charity in total raised over $1 Million dollars, and I heard that even afterwards they still were gaining more. The goal has now been set to $2 Million and it sounds like a reasonable goal. I was glad to be a part of it and managed, even after the fact, to end up raising $172. That means I hit 172% of my goal for the event. I would like to thank all my sponsors and everyone out there that gave money to a fantastic cause. I can’t wait to do it again next year. Hopefully the IGDA Twin Cities chapter will band together and get a team going so we can get some real fund raising efforts going.

Updated Header

Tweaked a few colors on the design as well as updated the header to pop a little more. Next up is to create the missing pages on the site and start uploading some of my graphic designs and artwork. I will probably get the fun of creating a custom post type to take care of that artwork and such. FUN FUN!

An Update and A Few Games

Okay, big update. A few things happened over the last few months. I put a game into the Yo Yo Games game design competition titled After Death. I ended up only getting the last month of the competition to work on it (better late than never). This ended up making it a much shorter experience than I had originally hoped and I had to end it in a terrible “To Be Continued…” screen. I hope to make this another project of mine eventually. After Death II.

I was just about to get back to work on Stranded when I ran into another small competition for the month of September. The Experimental Game Project. This competition is much less restrictive and gives you seven days out of the month of September to make a game that follows the supplied theme. This months theme was “Neverending Game”. I am just posting this one today. Hot off the presses, go enjoy it.

Lastly, with these two games out the door I will take what I have learned and apply it to Stranded to make it a fuller experience.